Gold Road
PvE
Magicka Damage Dealer
Necromancer
3 Likes
by Mace Wolfheart
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- Sets
- Skills
- Champion Points
- Character
- Consumables
- Passives
- Buffs/Debuffs
- Guide
Master necromancy physical and mentally. Multiple builds to chose from. Read guide for more info.
Sets
- Frontbar
Dagger(Secondary)
ChargedPoison - Frontbar
Dagger(Primary)
NirnhonedFlame Ring
BloodthirstyIncrease Magical HarmRing
BloodthirstyIncrease Magical HarmMedium
DivinesMagicka
Pillar of Nirn
Medium
DivinesMagickaMedium
DivinesMagickaMedium
DivinesMagickaMedium
DivinesMagickaMedium
DivinesMagicka
Perfected Ansuul's Torment
Necklace
BloodthirstyIncrease Magical Harm
Velothi Ur-Mage's Amulet
- Backbar
Flame Staff(Primary)
InfusedWeapon Damage
Perfected Crushing Wall
Light
DivinesMagicka
Slimecraw
Skills
Frontbar
Venom Skull
1
Blighted Blastbones
2
Detonating Siphon
3
Unnerving Boneyard
4
Ghostly Embrace
5
Flawless DawnbreakerUltimate
Backbar
Elemental Blockade
1
Elemental Explosion
Flame Damage
Lingering Torment
Brittle
2
Mystic Orb
3
Skeletal Archer
4
Necrotic Potency
5
Glacial ColossusUltimate
Champion Points
Champion Bar
- Master-at-Arms50Biting Aura50Thaumaturge50Wrathful Strikes50
- Bloody Renewal50Siphoning Spells50Sustained by Suffering50Boundless Vitality50
Passive Stars
- Battle Mastery
40
- Blessed
20
- Eldritch Insight
20
- Elemental Aegis
20
- Flawless Ritual
40
- Hardy
20
- Mighty
30
- Piercing
20
- Precision
20
- Preparation
20
- Quick Recovery
20
- Tireless Discipline
20
- War Mage
30
- Bashing Brutality
20
- Defiance
20
- Fortification
30
- Hasty
16
- Hero's Vigor
20
- Mystic Tenacity
50
- Nimble Protector
6
- Piercing Gaze
30
- Savage Defense
30
- Sprinter
20
- Tempered Soul
50
- Tireless Guardian
20
- Tumbling
30
Character
Race Options
- Dark ElfHigh ElfOrcKhajiitImperial
Attributes
Magicka
64
Health
Stamina
Mundus stone, Curse
- The Thief
Consumables
Food/Drink
- Ghastly Eye BowlBananas (1)Fleshfly Larva||Fleshfly Larvae (1)Rose (1)Saltwater Bait (1)WormsWitchmother's Potent BrewBervez Juice (1)Nightshade (1)Rice (1)Small Game (1)
Passives
Necromancer
Grave Lord
Reusable PartsDeath KnellDismemberRapid RotBone Tyrant
Death GleaningDisdain HarmHealth AvariceLast GaspLiving Death
Curative CurseNear-Death ExperienceCorpse ConsumptionUndead ConfederateArmor
Light Armor
GraceEvocationSpell WardingProdigyConcentrationMedium Armor
DexterityWind WalkerImproved SneakAgilityAthleticsWorld
Soul Magic
Soul ShatterGuild
Fighters Guild
SlayerBanish the WickedSkilled TrackerMages Guild
Persuasive WillMage AdeptEverlasting MagicMagicka ControllerMight of the GuildUndaunted
Undaunted CommandUndaunted MettleRacial
Orc Skills
CraftsmanBrawnyUnflinching RageSwift WarriorDark Elf Skills
AshlanderDynamicResist FlameRuinationHigh Elf Skills
HighbornSpell RechargeSyrabane's BoonElemental TalentKhajiit Skills
CutpurseRobustnessLunar BlessingsFeline AmbushImperial Skills
DiplomatToughImperial MettleRed DiamondCraft
Alchemy
Medicinal UseBuffs/Debuffs
Name | Effect |
---|---|
Empower | Increases the damage of your Heavy Attacks by 70%. |
Major Breach | Reduces Physical and Spell Resistance by 5948 |
Major Defile | Reduces Healing Received and Health Recovery by 16% |
Major Vulnerability | Increases Damage Taken by 10% |
Minor Berserk | Increases all damage done by 5% |
Minor Force | Increases Critical Damage by 10% |
Minor Maim | Reduces damage done by 5% |
Minor Slayer | Increases damage dealt in Dungeons and Trials by 5% |
Guide
- Changes:
- Ghostly Embrace (PTS):
- Flex Skills
- Rotation
- Elemental Catalyst
Changes:
U43 (PTS):
- Replaced Evil Hunter with Ghostly Embrace (see below why)
- Vemon Skull is back again as main spammable
Ghostly Embrace (PTS):
I know what your thinking. Why Ghostly Embarce? Isn't that a tanking ability? Well as of the current PTS (U43) Ghostly Embrace now does aoe damage per circle! So if you can get an add in at least 2 patches then it will do a lot of damage and will be a good AoE spammable. I also like to make my builds in theme with my class so you can always just replace it with another skill. I just think this ability looks cool and is fun to cast.
*BUT JUST TO BE CLEAR AGAIN THAT IT ONLY DOES DAMAGE ON PTS RIGHT NOW AND NOT LIVE SO WAIT UNTIL PATCH DAY (Aug 19).
Flex Skills
- Detonating Siphon can be morphed into Mystic Siphon if you want more recovery.
- Skeletal Archer can be morphed to Skeletal Arcanist if you want more of an aoe pet.
- Unnerving Boneyard can be morphed to Avid Boneyard if you or your group doesn't need an aoe Major Breach.
- Necrotic Potency can be replace with any skill you need or want to use.
- Glacical Colossus can be replace if there is another necromancer in group using it or if tank is running a major vulnerability set like Turning Tide and/or Archdruid Devyric. Ice Comet is a good replacement for bosses and Elemental Rage is good for trash pulls.
- Ghostly Embrace can be replaced with another skill.
Rotation
First rule for necromancer is to make sure blastbones is always active. It is our hardest hitting ability making it the bread and butter of the necromancer. It's has a 2.5 sec arming period and if your close to your targets a .5 second exploding period. So you should be able to cast 2 skills before recasting blastbones if your fast enough. Also try to make sure you are on your front bar when blastbones pops so get max damage with it. Not a big deal if it goes off on your back bar.
BB = blast bones
Skeleton Archer > Elemental Explosion > BB > Wall of Elements > BB > Boneyard > Siphon > Skull (spammable)
*When a skill drops recast it
*use ults whenever you can
When you have time between blastbones and your DoTs you can use your spammable.
Elemental Catalyst
This set is a match made in heaven for necromancers since they are the only class that naturally has all 3 elementals in our toolkit. Rotation is about the same but with catalyst you want to make sure you have all three elements on the target at all times. So you'll want to make sure your not on your backbar for no more then 3 secs. Spend as much time on your front bar as possible.
You can also make a ranged version of this build just by switching daggers to a Ice staff. Yes the ice staff light attacks counts towards catalyst.
*Only one person should run Elemental Catalyst per group!