Grim Dawn + All DLC's - Page 26 (2024)

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StinVec
Table Makers
Grim Dawn + All DLC's - Page 26 (1)
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Re: Grim Dawn + All DLC's

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Postby StinVec »

machine4578 wrote:

Mon Jun 24, 2024 6:43 am

great job StinVec for updating and sharing the updated table!! much appreciated!

You're welcome, Machine! I'm glad working to keep it updated and expanding it is still so useful and appreciated by you and so many others. Still hoping to fill in some of the areas that don't really have any options, like the 999 Affinity Points option I added, and to have some success with others like an Epic/Legendary loot drop rate option, and enemy spawn volume option I'm still working at. Hopefully it doesn't take me so long that Asterkarn releases before I find out how to do those.

_____
EDIT:
Since this comment is in a new page, anyone looking for the current table for v1.2.1.1, the post for it is here on the previous page.

_____
EDIT: Mod Mastery Pointers
Started putting in the pointers for the DoM mod masteries, but there is a problem.

  • Doing the Titan Quest masteries and half of them are fine.
  • The other half all use the same address/offset when they are the only mastery active, but then use a different address/offset when they are the 2nd mastery active.
  • And when there are two masteries active, if both are of these TQ masteries that use the same addresses/offsets, it depends on whether the mastery is on the first tab or the second tab as to which address the mastery will use.
  • So the same address will be used for different masteries depending on which tab the mastery is active on and whether it is the only mastery active or two masteries are active.
  • I expect the same trouble going through the other sets of masteries in the mod.

Considering how barely useful having such mastery pointers could be without encountering this issue with them, I think this issue makes adding mod mastery pointers pretty pointless now. I'll keep the pointers listed for the Base Masteries as that might be useful for some, but the Mastery Control option should be used for reliably altering points in both base game and mod masteries.

_____
EDIT: v1.2.1.1 Table updated to V7
Option Added:

  • Set Mini Pet Limit
    - Functions similar to "Set Pet Limit", but controls total max mini pets spawned at once instead of individual pet types
    - Dropdown select max number or enter your own (0 = Unlimited)
    - Default option value is 12 (normally 3 max) and can set option default value in code

How to use this cheat table?

  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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vfg36276
Noobzor
Grim Dawn + All DLC's - Page 26 (2)
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Re: Grim Dawn + All DLC's

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Postby vfg36276 »

All seem to work on gog version too! (At least what I use.)

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CP_532
What is cheating?
Grim Dawn + All DLC's - Page 26 (3)
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Re: Grim Dawn + All DLC's

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Postby CP_532 »

This table is awesome! Thanks for the work, StinVec.

I have a question about the loot control addition. When I attempt to check the box it doesn't do anything. Upon right clicking on it it says <<Error in line 7 (assert(Game.GAME::LootItemTableRandomizer_Dyn::SetWeightModifiers+DC,41 89 93A8 00 00 00)) :The bytes at Game.GAME::LootItemTableRandomizer_Dyn::SetWeightModifiers+DC are not what was expected>>

Did I somehow screw this up or is something incorrect? I'm on version 1.2.1.1 any assistance you could provide would be greatly appreciated. Thank you again.

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StinVec
Table Makers
Grim Dawn + All DLC's - Page 26 (4)
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Re: Grim Dawn + All DLC's

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Postby StinVec »

CP_532 wrote:

Sat Jun 29, 2024 4:05 am

This table is awesome! Thanks for the work, StinVec.

I have a question about the loot control addition. When I attempt to check the box it doesn't do anything. Upon right clicking on it it says <<Error in line 7 (assert(Game.GAME::LootItemTableRandomizer_Dyn::SetWeightModifiers+DC,41 89 93A8 00 00 00)) :The bytes at Game.GAME::LootItemTableRandomizer_Dyn::SetWeightModifiers+DC are not what was expected>>

Did I somehow screw this up or is something incorrect? I'm on version 1.2.1.1 any assistance you could provide would be greatly appreciated. Thank you again.

You're very welcome! The Loot Control option is working properly for me on 1.2.1.1 x64.

The bytes and address in the option are:

Code: Select all

41 89 93 A8 00 00 00 @ Game.GAME::LootItemTableRandomizer_Dyn::SetWeightModifiers+DC

The bytes and address for that when I load the game are the same for me:

Code: Select all

Game.GAME::LootItemTableRandomizer_Dyn::SetWeightModifiers+DC - 41 89 93 A8000000

I would ask if you are certain you are using the x64 executable for the game and not the 32bit executable, but if all of the other options are working for you, then that is a sure sign that you are using the x64 and that is not the problem.

Are you using any other options that you've added into the table that deal with loot that could be affecting that address and changing its bytes?

Or perhaps also running a trainer alongside the table for options the trainer offers you? If so, perhaps there is a loot option in that trainer that is altering these bytes for that address and that is why the table cannot find the bytes it is looking for at that address.

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StinVec
Table Makers
Grim Dawn + All DLC's - Page 26 (5)
Posts: 117
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Re: Grim Dawn + All DLC's

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Postby StinVec »

vfg36276 wrote:

Fri Jun 28, 2024 9:54 am

All seem to work on gog version too! (At least what I use.)

Thank you very much for again taking the time to let me know that options (or at least those you use) are working in GoG for this game version! I'm glad to know things are still configured well enough to not need adjusting again to account for the GoG version of the game.

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CP_532
What is cheating?
Grim Dawn + All DLC's - Page 26 (6)
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Re: Grim Dawn + All DLC's

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Postby CP_532 »

StinVec wrote:

Sat Jun 29, 2024 4:32 am

CP_532 wrote:

Sat Jun 29, 2024 4:05 am

This table is awesome! Thanks for the work, StinVec.

I have a question about the loot control addition. When I attempt to check the box it doesn't do anything. Upon right clicking on it it says <<Error in line 7 (assert(Game.GAME::LootItemTableRandomizer_Dyn::SetWeightModifiers+DC,41 89 93A8 00 00 00)) :The bytes at Game.GAME::LootItemTableRandomizer_Dyn::SetWeightModifiers+DC are not what was expected>>

Did I somehow screw this up or is something incorrect? I'm on version 1.2.1.1 any assistance you could provide would be greatly appreciated. Thank you again.

You're very welcome! The Loot Control option is working properly for me on 1.2.1.1 x64.

The bytes and address in the option are:

Code: Select all

41 89 93 A8 00 00 00 @ Game.GAME::LootItemTableRandomizer_Dyn::SetWeightModifiers+DC

The bytes and address for that when I load the game are the same for me:

Code: Select all

Game.GAME::LootItemTableRandomizer_Dyn::SetWeightModifiers+DC - 41 89 93 A8000000

I would ask if you are certain you are using the x64 executable for the game and not the 32bit executable, but if all of the other options are working for you, then that is a sure sign that you are using the x64 and that is not the problem.

Are you using any other options that you've added into the table that deal with loot that could be affecting that address and changing its bytes?

Or perhaps also running a trainer alongside the table for options the trainer offers you? If so, perhaps there is a loot option in that trainer that is altering these bytes for that address and that is why the table cannot find the bytes it is looking for at that address.

I think you may be on to something with the x64 exe. I'm going to reinstall the game and see if I can get it to work properly because the x64 isn't working, just crashing. Thank you for the quick reply!

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StinVec
Table Makers
Grim Dawn + All DLC's - Page 26 (7)
Posts: 117
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Re: Grim Dawn + All DLC's

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Postby StinVec »

CP_532 wrote:

Sat Jun 29, 2024 5:57 am

Spoiler

StinVec wrote:

Sat Jun 29, 2024 4:32 am

CP_532 wrote:

Sat Jun 29, 2024 4:05 am

This table is awesome! Thanks for the work, StinVec.

I have a question about the loot control addition. When I attempt to check the box it doesn't do anything. Upon right clicking on it it says <<Error in line 7 (assert(Game.GAME::LootItemTableRandomizer_Dyn::SetWeightModifiers+DC,41 89 93A8 00 00 00)) :The bytes at Game.GAME::LootItemTableRandomizer_Dyn::SetWeightModifiers+DC are not what was expected>>

Did I somehow screw this up or is something incorrect? I'm on version 1.2.1.1 any assistance you could provide would be greatly appreciated. Thank you again.

You're very welcome! The Loot Control option is working properly for me on 1.2.1.1 x64.

The bytes and address in the option are:

Code: Select all

41 89 93 A8 00 00 00 @ Game.GAME::LootItemTableRandomizer_Dyn::SetWeightModifiers+DC

The bytes and address for that when I load the game are the same for me:

Code: Select all

Game.GAME::LootItemTableRandomizer_Dyn::SetWeightModifiers+DC - 41 89 93 A8000000

I would ask if you are certain you are using the x64 executable for the game and not the 32bit executable, but if all of the other options are working for you, then that is a sure sign that you are using the x64 and that is not the problem.

Are you using any other options that you've added into the table that deal with loot that could be affecting that address and changing its bytes?

Or perhaps also running a trainer alongside the table for options the trainer offers you? If so, perhaps there is a loot option in that trainer that is altering these bytes for that address and that is why the table cannot find the bytes it is looking for at that address.

I think you may be on to something with the x64 exe. I'm going to reinstall the game and see if I can get it to work properly because the x64 isn't working, just crashing. Thank you for the quick reply!

You're welcome! I hope a reinstall helps. I've seen reports on Grim Dawn's steam forums and official forums at times of people discussing their x64 executable not launching/crashing. Perhaps there is some information on there that might help if yours continues to crash.

_____

Also: v1.2.1.1 Table updated to V8
Option Added:

  • All Learned Exclusive Skills Active At Once
    > Removes limit of 1 active at a time and activates all known/learned exclusive skills
    > To reinstate limit of 1, disable option and reload character from main menu

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CP_532
What is cheating?
Grim Dawn + All DLC's - Page 26 (8)
Posts: 3
Joined: Sat Jun 29, 2024 3:48 am
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Re: Grim Dawn + All DLC's

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Postby CP_532 »

StinVec wrote:

Sat Jun 29, 2024 6:21 am

CP_532 wrote:

Sat Jun 29, 2024 5:57 am

Spoiler

StinVec wrote:

Sat Jun 29, 2024 4:32 am

You're very welcome! The Loot Control option is working properly for me on 1.2.1.1 x64.

The bytes and address in the option are:

Code: Select all

41 89 93 A8 00 00 00 @ Game.GAME::LootItemTableRandomizer_Dyn::SetWeightModifiers+DC

The bytes and address for that when I load the game are the same for me:

Code: Select all

Game.GAME::LootItemTableRandomizer_Dyn::SetWeightModifiers+DC - 41 89 93 A8000000

I would ask if you are certain you are using the x64 executable for the game and not the 32bit executable, but if all of the other options are working for you, then that is a sure sign that you are using the x64 and that is not the problem.

Are you using any other options that you've added into the table that deal with loot that could be affecting that address and changing its bytes?

Or perhaps also running a trainer alongside the table for options the trainer offers you? If so, perhaps there is a loot option in that trainer that is altering these bytes for that address and that is why the table cannot find the bytes it is looking for at that address.

I think you may be on to something with the x64 exe. I'm going to reinstall the game and see if I can get it to work properly because the x64 isn't working, just crashing. Thank you for the quick reply!

You're welcome! I hope a reinstall helps. I've seen reports on Grim Dawn's steam forums and official forums at times of people discussing their x64 executable not launching/crashing. Perhaps there is some information on there that might help if yours continues to crash.

Reddit knew how to fix it. Apparently you need to create and run a .bat file to launch the x64 version. It's all working perfectly now and thank you for the information allowing me to get it sorted.

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LeoLoewenherz
What is cheating?
Grim Dawn + All DLC's - Page 26 (10)
Posts: 2
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Re: Grim Dawn + All DLC's

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Postby LeoLoewenherz »

Hello #StinVec,
I registered here today just to say thank you for your excellent work. I play Grim Dawn and I love the cheat "Invincible (Player, Pets and Allies)", it's wonderful. How did you manage that? And all the work you put into it, thank you so much, <3 Grim Dawn + All DLC's - Page 26 (11) .

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StinVec
Table Makers
Grim Dawn + All DLC's - Page 26 (12)
Posts: 117
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Re: Grim Dawn + All DLC's

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Postby StinVec »

LeoLoewenherz wrote:

Tue Jul 02, 2024 12:55 pm

Hello #StinVec,
I registered here today just to say thank you for your excellent work. I play Grim Dawn and I love the cheat "Invincible (Player, Pets and Allies)", it's wonderful. How did you manage that? And all the work you put into it, thank you so much, <3 Grim Dawn + All DLC's - Page 26 (13) .

Hi. You're welcome! I'm glad you're finding it to be useful for enjoying the game more.

There are easily a dozen different ways of achieving invincibility for the character/pets in this game.

That first version of the Invincible option in the table disables the actual subtraction of life from the character due to taking damage. As disabling the function of health subtraction entirely would normally affect all things in the game so that everything would be immune to damage, I have it look for a commonality between a byte on the player, the pet/allies, and enemies. I then have it set so that it would only disable the subtraction of health from the player and pets/allies, but enemies and anything else with a health bar would have health subtracted normally.

Others (like the alternate options in the cheat table) activate the Invinicibility flag on the character that is present in the game, but I've altered one of those alternates to also apply the flag to pets/allies using the same byte commonality check so enemies don't also get the flag.

Some other invincibility options achieve it by copying your maximum health value to your current health value so that you still take damage, but your health will always be full as it will immediately have your max health copied over to your current health to counter any reduction in life.

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StinVec
Table Makers
Grim Dawn + All DLC's - Page 26 (14)
Posts: 117
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Re: Grim Dawn + All DLC's

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Postby StinVec »

v1.2.1.1 table post updated to V9 with options/fixes and is compatible with both v1.2.1.1 and v1.2.1.2 x64

Options Updated: "SPEED -|- SKILLS" section

  • Freeze Buff Timers > "Skill Primary & Potions"
    > Renamed to "Skill Primary, Oils / Elixirs / Potions"
    > Updated "Burrwitch Brew" potion check as it was also catching "Elixir of the Void", which now properly freezes.

Options Added: "SPEED -|- SKILLS" section

  • No Item Cooldown - Oils / Elixirs / Tinctures
    > Since 1.2.1.0, Oil, Elixir and Tincture items have shared cooldowns for each type and this option removes their cooldowns.
  • Freeze Buff Timers > "Tinctures"
    > Affects Tinctures, such as "Slithblood Tincture" (def: 10s)
  • "Remove 1 Active limit - Oils & Elixirs"
    > v1.2.1.0 had also made it so only one Elixir and one Oil could be active at a time.
    > Allows all elixirs and oils to be active at the same time again.
    > To revert to a single oil/elixir again, disable the option and reload, or reapply each buff to restore the limit flag on them

Last edited by StinVec on Wed Jul 03, 2024 2:00 am, edited 1 time in total.

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LeoLoewenherz
What is cheating?
Grim Dawn + All DLC's - Page 26 (16)
Posts: 2
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Re: Grim Dawn + All DLC's

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Postby LeoLoewenherz »

StinVec wrote:

Tue Jul 02, 2024 7:10 pm

LeoLoewenherz wrote:

Tue Jul 02, 2024 12:55 pm

Hello #StinVec,
I registered here today just to say thank you for your excellent work. I play Grim Dawn and I love the cheat "Invincible (Player, Pets and Allies)", it's wonderful. How did you manage that? And all the work you put into it, thank you so much, <3 Grim Dawn + All DLC's - Page 26 (17) .

Hi. You're welcome! I'm glad you're finding it to be useful for enjoying the game more.

There are easily a dozen different ways of achieving invincibility for the character/pets in this game.

That first version of the Invincible option in the table disables the actual subtraction of life from the character due to taking damage. As disabling the function of health subtraction entirely would normally affect all things in the game so that everything would be immune to damage, I have it look for a commonality between a byte on the player, the pet/allies, and enemies. I then have it set so that it would only disable the subtraction of health from the player and pets/allies, but enemies and anything else with a health bar would have health subtracted normally.

Others (like the alternate options in the cheat table) activate the Invinicibility flag on the character that is present in the game, but I've altered one of those alternates to also apply the flag to pets/allies using the same byte commonality check so enemies don't also get the flag.

Some other invincibility options achieve it by copying your maximum health value to your current health value so that you still take damage, but your health will always be full as it will immediately have your max health copied over to your current health to counter any reduction in life.

StinVec, You are a master, MASTER StinVec, Thank you very much, Grim Dawn + All DLC's - Page 26 (18) Grim Dawn + All DLC's - Page 26 (19) Grim Dawn + All DLC's - Page 26 (20) .

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StinVec
Table Makers
Grim Dawn + All DLC's - Page 26 (21)
Posts: 117
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Re: Grim Dawn + All DLC's

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Postby StinVec »

v1.2.1.1 -or- v1.2.1.2 x64 table post updated to V10:

Options Updated:
"SPEED -|- SKILLS" section

  • All "Freeze Buff Timers" options now reset the frozen buffs back to their starting durations when it freezes them instead of only freezing the buffs at their remaining durations.
    > This will allow someone to bind a hotkey to toggle the option on and off again as a way to reset active buffs back to their full durations instead of only being able to freeze buffs at their remaining durations.
  • Freeze Buff Timers > "Skill Primary, Oils / Elixirs / Potions"
    > Further altered "Burrwitch Brew" exclusion check as another buff was still being caught.
    > I don't know if anyone even uses that potion, but this should be the last update needed on its check for this build.
  • Freeze Buff Timers > "Skill Passive On Hit"
    > "Ancestral Ward" (from "Seal of Ancestry" component) invincibility-causing buff check removed from the option code.
    > This buff is no longer controlled by the address that this option uses and no longer needs an exclusion check.

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Grim Dawn + All DLC's - Page 26 (2024)

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